package controller;

import java.awt.event.KeyEvent;

import view.GameWindow;

public class GameConfig {

	static public int MOVE_SCREEN_UP = KeyEvent.VK_UP;
	static public int MOVE_SCREEN_RIGHT = KeyEvent.VK_RIGHT;
	static public int MOVE_SCREEN_DOWN = KeyEvent.VK_DOWN;
	static public int MOVE_SCREEN_LEFT = KeyEvent.VK_LEFT;
	
	static public int MOVE_N = KeyEvent.VK_W;
	static public int MOVE_NE = KeyEvent.VK_E;
	static public int MOVE_SE = KeyEvent.VK_D;
	static public int MOVE_S = KeyEvent.VK_S;
	static public int MOVE_SW = KeyEvent.VK_A;
	static public int MOVE_NW = KeyEvent.VK_Q;
	
	static public int ATTACK_RADIAL = KeyEvent.VK_1;
	static public int ATTACK_ANGULAR = KeyEvent.VK_2;
	static public int ATTACK_LINEAR = KeyEvent.VK_3;
	static public int HEAL_DAMAGE = KeyEvent.VK_0;
	
	static public int EXIT_INTERACTION = KeyEvent.VK_ESCAPE;
	static public int NEXT_DIALOGUE = KeyEvent.VK_SPACE;
	
	static public GameWindow GAME_WINDOW;
}
